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Sunday, 18 December 2011

My first campaign

Hay all I know its been a wile and wile I have been painting iv also been very busy on the run up to Christmas with work and all sorts. hopefully over Christmas I will have time to update you with all of my recently painted stuff as well as my new army witch I have no idea I am getting for Christmas ;). In the mean time I thought share with you a campaign I will be running in January at my local club. I am not personally taking part but am coming up with story and battle missions witch will hopefully make the games more enjoyable. Please feel free to use this in you own games or just sper you to come up with you own campaigns hope you like and any help on how i could improve would be greatly appreciated

 Club Campaign

Campaign location: Easton Fringe
Planets in solar system: 7, 2 of witch uninhabitable.

            When the Emperor set out on the great crusade to illuminate the galaxy this system was at first very reluctant to except imperial rule and the Xenos local to the central planet in the system put up the biggest resistance. Though the Space Marines with help from the imperial guard brought this planet into compliance there were huge losses. Eventually Xenos were finally eradicated, at the time no one knew why they were so resilient. These native Xenos were an early Eldar Exodite colony. During the heresy this system was thrown into severe chaos as civil war broke out across the planet with insurgents striking against the imperial governor and infrastructure. After the heresy during the scouring, its relative obscurity meant that the loyalist imperials were unable to bring the planet back into compliance at first, with other systems more strategically important and vital being secured first. Although this was eventually resolved by the imperial forces on the planet (no aid ever arrived), this weekend the faith of the people on the planet to the sanctity of the imperium. Over time the native question of the Xenos originally present on the planet never did emerge – forgotten through the ages.
            If only the imperials new what the elder were guarding, still slumbering beneath the surface.
            Several years on, the planet is left to its own and the imperium having no interest in its fate(this will soon change). The Tau venturing into the system have established a small colony away from the imperial cities. And due to all ties from Holy Terra being severed the Eldar have returned to try to prevent what they feel is a very immanent threat. What they were hiding will affect everyone in the galaxy. When the Eldar first inhabited the planet they found a huge infrastructure under the surface built thousands of years before, and it was far from abandoned. They found an ancient race slumbering there. And from what they discovered it was a very violent race that did not except co inhabiting with any other race. They discovered the name of this ancient race to be the Necrons.
Unfortunately they were to late and initial sensor dater shows a large amount of activity underneath the surface.
            THEY HAVE AWAKEND.

Imperial Guard-Rich
Necrons-Mr Clarke
Jack-Sisters of Battle

Boyd and Dennis
Dave and Chris
Niall and Mr Clarke
Rich and Jack

The Eldar forces feel that the immanent threat from the Necrons is far to much to ignore and decide a pre emptive strike is necessary and begin plans for there assault in an attempt to seal the ancient foe inside there tomb. They have also discovered that the Tau have allied themselves with the Necrons and are trying there best to mask there inevitable attack on the Imperial city.

First games for Eldar and Necrons and Tau

Dave vs Mr Clarke
Chris_G vs Niall

Both games will be played using the pre-emptive strike battle mission in the battle missions book from games workshop with Eldar as the attacking force. Each side will have 1250pts using normal force organisation. Victory points will decide the winner.

            The Imperial Guard receive information that an fleet has been spotted but by the time this information reaches them the orks had already planned and assault on the out post the south of the city.

Orks vs Imperial guard

This battle will be played using Blitzkrieg in the battle missions book with orks as the attacking force. Each side will have 1250 points using normal force organisation, 3 objectives winner controls the most objectives.

            Wile this events are taking place on the far side of the planet the sisters of battle have tracked a chaos force into and area no one else on the planet will venture the Dark Wastes. Though the sisters have no idea what they have come to the planet for it will soon become clear that the god of chaos only favour only one out come on the from the war that’s about to erupt on this planet. The sisters also don’t realise the being led into a trap.

Chaos vs sisters of battle

The battle will be played using the scorched earth mission from the battle missions book. Each side will have 1250pts using normal force organisation. D3+2 objectives winner controls most objectives.  

This is obviously the first games in the campaign being played in early January and the missions will be adapted to suit the outcome of these games witch I will up date once the results are in.

Thanks for checking in, hope this helps you guys get more out in your own games